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Tag Archives: requirements
Who’s gonna do it?
Creating great software isn’t easy. There are loads of hurdles to overcome, and the risk of failure is real. As I’ve written on many occasions, the best way to succeed is to minimise the risk of failure. Sounds a bit obvious, doesn’t it? You’d think so, wouldn’t you? … Continue reading
Posted in General Business
Tagged development, incompetence, management, requirements, software
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Pick your battles…
Designing software is a bit like fighting a war. There are battles on many fronts, and as the ‘general’ of your army, it’s important to direct your ‘troops’ where they will have the greatest impact, without leaving a gaping hole in your defences through which the enemy can pass… Continue reading
Posted in General Business, Good Design
Tagged battles, defence, design, impact, requirements, software, timescales
2 Comments
Reduce Wasted Effort…
Far too many software development projects fail to meet deadlines and run over budget. A little effort up-front, and careful steering throughout, will help your project meet its objectives on time and within budget… Continue reading
Posted in General Business, Prototyping
Tagged design, effort, prototype, Prototyping, reduce, requirements, software, wasted
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New Year Challenge
This new year, why not resolve to try software prototyping techniques on a smaller project? It might just help you deliver software projects in a more organised and effective manner… Continue reading
Posted in Prototyping
Tagged challenge, development, new, Prototyping, requirements, software, year
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The Tragedy of Software Development
Less than a third of all software projects are delivered successfully: that is, on time, within budget and meeting requirements. It’s not a great statistic at all. Why not do something smart to ensure that your software project succeeds? Continue reading
Posted in Good Design, Prototyping
Tagged delivery, project, Prototyping, requirements, software, success
2 Comments
Design Feedback (part 1)
Getting feedback about proposed designs from users and stakeholders is very important if we are to help steer a design towards meeting its objectives and avoiding any misunderstanding. This article looks into some of the things that need to be considered about design feedback and why it isn’t the same thing as usability testing… Continue reading
Posted in Good Design, Prototyping
Tagged committee, evaluation, feedback, group, Prototyping, requirements, session, software, steering, usability
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A little up-front effort
Spending time up-front to involve users in the design process, using requirements prototyping, can reap considerable savings further down the line… Continue reading
Posted in Good Design, Prototyping
Tagged benefits, feedback, preparation, prototype, Prototyping, requirements, software
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Coping with Change
This article looks at some of the reasons why requirements prototyping is a great tool to facilitate change. Continue reading
Posted in General Business, Prototyping
Tagged change, feedback, interactive, managing, prototype, Prototyping, requirements, software, technique, techniques
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Requirements Prototyping in an Agile World
Agile methods are in right now, but they have shortcomings. We look at how we might combine the power of Requirements Prototyping into Agile. Continue reading
Posted in General Business, Good Design, Prototyping
Tagged agile, development, management, methodology, product, protosmart, prototypes, Prototyping, requirements, scrum, software, sprint
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Wide versus Deep
One of the beauties of software prototyping is the way that we can fine tune the level of ‘richness’ of the prototype to suit its audience. This article gives a brief overview of where ‘wide’ and ‘deep’ prototype approaches might be used… Continue reading
Posted in Prototyping
Tagged deep, design, interactive, model, narrow, prototypes, Prototyping, requirements, rich, scope, shallow, software, wide
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