Many words saved

Thought for the day:

If a picture paints a thousand words, think how many words you can save by creating an interactive¬†prototype of your next software development. Think of how much easier it will be for people to understand what it is that you’ll be creating. Think of how the process of creating and demonstrating your prototype will highlight shortcomings in your design. Think of how much misunderstanding you will avoid, and how that will help your actual development set off on the right path. Think of the how much time will be saved by not building that feature that your users really don’t want. Think how much time will be saved by not missing that key feature that your users really do want.

Many people view software prototyping as something that’s only really worthwhile on larger projects. This couldn’t be further from the truth: prototyping brings benefits to almost any non-trivial software development.

About John Clark

My name is John Clark and I previously ran a software house called Reynard Thomson, from which this blog originally grew. In the meantime, we launched a video-based user testing service (Kupima) which didn't really take off, and I have since moved into a new field specialising on software-based research & development consultancy. I'm active on LinkedIn, and would love to connect to anyone who has an interest in software prototyping or R&D:
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