Category Archives: Good Design

Guided demos…

Effective software design isn’t just about designing a thing and then turning that design loose unto the world; it’s also about communicating that design to the people that matter and ensuring that they understand what your design is about, why it is the right approach and what problems it avoids or solves… Continue reading

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The iPad As Quorn

Thoughts on the iPad’s place in a modern ecosystem of premium content, why it should be thought of in the same way as Quorn, and why it doesn’t really matter whether the iPad v1.0 has all the toys or not… Continue reading

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The Tragedy of Software Development

Less than a third of all software projects are delivered successfully: that is, on time, within budget and meeting requirements. It’s not a great statistic at all. Why not do something smart to ensure that your software project succeeds? Continue reading

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Design Feedback (part 1)

Getting feedback about proposed designs from users and stakeholders is very important if we are to help steer a design towards meeting its objectives and avoiding any misunderstanding. This article looks into some of the things that need to be considered about design feedback and why it isn’t the same thing as usability testing… Continue reading

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Individual versus Conforming design

Have you ever seen a website whose interface is ‘way out there’? Sites where, for better or worse, the designer has chosen to make her own path rather than follow a tried and tested design. This article looks at the risks involved in departing from the beaten track… Continue reading

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Pushing the envelope

Sometimes a design will arrive for an everyday item that’s so blindingly obvious yet revolutionary you have to wonder why nobody did it before… Continue reading

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Ergonomics…

Software ergonomics: It’s the difference between creating a frustrating and a rewarding user experience… Continue reading

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Adding magic

Designing interactive software systems is a fantastic opportunity not only meet the objectives of your customer, but improve the day-to-day experience of the end users. This responsibility doesn’t come lightly, so use this as an opportunity to sprinkle a little ‘magic’ into their lives… Continue reading

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Involve important people (part 1)

Involve your users in the design process. Everyone wins when you do. Continue reading

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World Usability Day!

Today is World Usability Day. Take a moment out of your day to think about how you can make your software designs more usable and sustainable… Continue reading

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