Monthly Archives: November 2009

Individual versus Conforming design

Have you ever seen a website whose interface is ‘way out there’? Sites where, for better or worse, the designer has chosen to make her own path rather than follow a tried and tested design. This article looks at the risks involved in departing from the beaten track… Continue reading

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Pushing the envelope

Sometimes a design will arrive for an everyday item that’s so blindingly obvious yet revolutionary you have to wonder why nobody did it before… Continue reading

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Ergonomics…

Software ergonomics: It’s the difference between creating a frustrating and a rewarding user experience… Continue reading

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Adding magic

Designing interactive software systems is a fantastic opportunity not only meet the objectives of your customer, but improve the day-to-day experience of the end users. This responsibility doesn’t come lightly, so use this as an opportunity to sprinkle a little ‘magic’ into their lives… Continue reading

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The power of small teams

The power of small teams is in achieving great things with minimal waste. This article discusses some of the reasons why a smaller team can be significantly more effective than a larger one… Continue reading

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Don’t miss a thing…

If you don’t already use one, it’s a good time to think about subscribing to this blog using our RSS feed and a suitable reader. Continue reading

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Involve important people (part 1)

Involve your users in the design process. Everyone wins when you do. Continue reading

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Turning prototypes into training simulations

Software prototypes can provide the foundations for powerful training simulations. This article looks at some factors which can influence how such prototypes can be adapted… Continue reading

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World Usability Day!

Today is World Usability Day. Take a moment out of your day to think about how you can make your software designs more usable and sustainable… Continue reading

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Choice and Accessible Design

Choice can be an empowering thing, but it can also overwhelm. As software designers we should look to our designs and see what is important, what is fundamental to the operation of our product, before we start adding bells and whistles… Continue reading

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